Fight with the windmills

Programming level 1

Puppeteering

P1

How to build

Puppeteering "A" version

  • Don Quixote directly powered by DC motor
  • The windmills’ blades and Sancho Panza can be moved by axles.

Puppeteering "B" version

  • Don Quixote and 2 windmills are mounted on a robot. The program starts automatically when the robot  is switched on.
  • Don Quixote moves forward for 3 seconds and stops.
  • The programmed windmills rotate until they are switched off.
  • The DC motor of the third windmill is directly driven. Sancho Panza is mechanic figure here too.

P1

Puppeteering "A" version

Puppeteering "B" version

P1

P1

Programming level 2

Scene controlled by pressing and holding the Touch sensor

P2

How to build

Scene controlled by pressing and holding the Touch sensor

  • Build Don Quixote and the windmills as in P1.b.
  • Don Quixote starts by pressing the Touch sensor and goes until the Touch sensor is pressed.
  • The blades of the two programmed windmills also rotate as long as the Touch sensor on them is pressed.
  • The built-in DC motor of the other windmill is still powered directly from the battery holder.
  • Sancho Panza is a static robot with 1 servo motor, 1 Buzzer and 1 Touch sensor .
  • His program will start on a push button, raises his arm for 1 second, then lower it and Buzzer will sound.

P2

Scene controlled by pressing and holding the Touch sensor

P2

P2

Programming level 3

Servo motor movements

P3

How to build

Servo motor movements

  • Don Quixote and the construction of windmills as in P2.
  • Don Quixote’s arm is fitted with a servo motor.
  • Don Quixote moves forward, while the servo motor raises his sword. An attached IR photoreflector detects when the robot comes to a stop at the windmills.
  • The speed of the windmills varies randomly and they also have different speeds compared to each other.
  • The 1 servo motor mounted on Sancho Panza’s arm and the 1 servo motor mounted on the neck of the donkey is activated by the 1 push button on the motor. He raises his arm for 1 second and then lowers it while the donkey’s head moves up and down, while the Buzzer sounds on it

P3

Servo motor movements

P3

P3

Programming level 4

Console-driven protagonist

P4

How to build

Console-driven protagonist

  • Don Quixote and the construction of windmills as in P3.
  • Don Quixote is controlled by a remote control with 4 Touch sensors to move forward-back-right-left and the 5th Touch sensors to raise and lower his sword.
  • The console is used to guide the robot in front of an IR Photoreflector mounted on the windmills.
  • Each programmed windmill is equipped with 1-1 IR Photoreflector.
  • When Don Quixote arrives in front of the IR photoreflector on the right, the wheels of the mills start turning to the right, at different speeds. If the IR photoreflector on the left starts the windmills spinning, the blades will start spinning to the left, also at different speeds.
  • Sancho Panza works in the same way as in P3.

P4

Console-driven protagonist

P4

P4