Uncle Virsony arrives on the street

Programming level 1

Puppet theatre

P1

How to build

The robot

  • Building the characters in the scene
  • Their head and arms can be moved axially, the gate can be opened, the bicycle wheel rotates
  • The puppy’s head is movable

P1

Static figures

P1

Programming level 2

The arrival of uncle Virsony

P2

How to build

The robots

 a.) The construction of the character is similar to P1

  • Uncle Virsony moves his mouth

 b.) barking sound

  • makes a sound using the Buzzer

c.) Uncle Virsony is put on a bicycle

  • 2 DC motors placed one behind the other to give a bicycle characteristic

P2

The robots

P2

P2

Programming level 3

The attack on Uncle Virsony

P3

How to build

The robots

a.) Uncle Virsony arrives on his bicycle and stops in front of the Bobulas’ house

  • moves its mouth by means of a servomotor (possibly 2)

b.) Zamat runs towards Uncle Virsony

  • if it detects an obstacle (Uncle Virsony) via IR, it stops

c.) Zamat tugs at the pants

  • Push button for forward, backward movement

P3

The robots

P3

P3

Programming level 4

Pipin is watching Zamat, who attacked Uncle Virsony

P4

How to build

The robots

a.) When Uncle Virsony arrives, Zamat starts walking towards him

  • IR detects the obstacle
  • Buzzer sounds
  • wags its tail or raises its head with a servomotor

b.) It detects the object (Uncle Virsony’s leg) with a touch sensor

  • simulate the rubbing of the trouser by moving backwards and forwards

c.) With a movement of Uncle Virszony’s mouth, we simulate that uncle Virsony speaks

  • Buzzer makes the sound
  • Zamat gets scared and runs back behind the fence

P4

The robots a)

P4

P4