DOWN THE RABBIT HOLE: Rabbit with a clock

Programming level 1

Build a rabbit with a clock

P1

How to build

Build a rabbit with a clock

  • Build the White Rabbit: he wears a large clock on his belly. Build Alice.

a.) The White Rabbit has a clock on his belly, his arms and Alice's arms can be moved on axes so that the whole scene can be stunned.

b.) The clock hand on the White Rabbit's belly rotates around a DC motor. The program starts automatically after switching on.

P1

Build a rabbit with a clock "A" version

Build a rabbit with a clock "B" version

P1

P2

Programming level 2

Build White Rabbit with randomly moving clock

P2

How to build

Build White Rabbit with randomly moving clock

  • Build the White Rabbit as in P1 b), add a Touch sensor.
  • The White Rabbit's clock hand rotates around a DC motor, but stops at random intervals and makes a Buzzer sound.
  • The White Rabbit's program is triggered by a Touch sensor.

P2

Build White Rabbit with randomly moving clock

P2

P2

Programming level 3

The meeting of the White Rabbit and Alice

P3

How to build

The meeting of the White Rabbit and Alice

P3

The meeting of the White Rabbit and Alice

P3

P3

Programming level 4

The clock of the White Rabbit

P4

How to build

The clock of the White Rabbit

  • Alice is the same as in P3.
  • Building the White Rabbit as P3, attach +1 IR Photoreflector at 12 o'clock.
  • When the IR Photoreflector detects Alice according to P3, the indicator will start to rotate. The IR Photoreflector installed at 12 o'clock detects and counts how many times the pointer passes in front of it. If Alice moves away from the Rabbit, the hand stops rotating and the Buzzer beeps "beat the clock" as many times as the hand has rotated around.

P4

The clock of the White Rabbit

P4

P4