THE TRAVELER AND THE LARK - The traveller

Programming level 1

Puppeteering with a robot without programming

P1

How to build

Puppeteering with a robot without programming

  • The lame lark moves with a DC motor, controlled directly by the battery box, with the poor traveller on his back.
  • The 24-headed otter also moves somewhat in the scene.
  • The other creatures can be moved by building them with an axis.

P1

Puppeteering with a robot without programming

P1

Programming level 2

4-button robot control

P2

How to build

4-button robot control

  • The Lame Lark is a robot built on a 2 DC motor base, controlled by 4 Touch sensors.
  • The 24-headed otter moves directly by switching the battery box on and off.
  • The other creatures are built according to P1.

P2

4-button robot control

P2

Programming level 3

Line-tracing robot

P3

How to build

Line-tracing robot

  • The lame lark tracks the line using an IR Photoreflector.
  • Its wings can be moved up and down by 2 servo motors.
  • It moves its wings up and down while tracking.
  • Pressing the Touch sensor will stop the robot.
  • All other characters are as in P1 and P2.

P3

Line-tracing robot

P3

P3

Programming level 4

Tracking robot that stops before obstacles

P4

How to build

Tracking robot that stops before obstacles

  • Structurally identical to the lame lark robot in P3, with the addition of 1 Buzzer and 1 IR Photoreflector.
  • While the robot traces the black line using one of the IR Photoreflectors, it uses servo motors to move its wings continuously.
  • If a creature comes in front of it, the robot stops using the forward-facing IR photo reflector and the Buzzer is activated.
  • If you remove the obstacle in front of the lame lark, it will move on and move its wings.

P4

Tracking robot that stops before obstacles

P4

P4