THE TRAVELER AND THE LARK - The traveller P1 P2 P3 P4 Programming level 1 Puppeteering with a robot without programming P1 How to build Puppeteering with a robot without programmingThe lame lark moves with a DC motor, controlled directly by the battery box, with the poor traveller on his back.The 24-headed otter also moves somewhat in the scene.The other creatures can be moved by building them with an axis. P1 Puppeteering with a robot without programming Previous Next P1 to the top of the page Programming level 2 4-button robot control P2 How to build 4-button robot controlThe Lame Lark is a robot built on a 2 DC motor base, controlled by 4 Touch sensors.The 24-headed otter moves directly by switching the battery box on and off.The other creatures are built according to P1. P2 4-button robot control Previous Next P2 to the top of the page Programming level 3 Line-tracing robot P3 How to build Line-tracing robotThe lame lark tracks the line using an IR Photoreflector.Its wings can be moved up and down by 2 servo motors.It moves its wings up and down while tracking.Pressing the Touch sensor will stop the robot.All other characters are as in P1 and P2. P3 Line-tracing robot Previous Next P3 P3 Bird to the top of the page Programming level 4 Tracking robot that stops before obstacles P4 How to build Tracking robot that stops before obstaclesStructurally identical to the lame lark robot in P3, with the addition of 1 Buzzer and 1 IR Photoreflector.While the robot traces the black line using one of the IR Photoreflectors, it uses servo motors to move its wings continuously.If a creature comes in front of it, the robot stops using the forward-facing IR photo reflector and the Buzzer is activated.If you remove the obstacle in front of the lame lark, it will move on and move its wings. P4 Tracking robot that stops before obstacles Previous Next P4 P4 Bird to the top of the page