Bobula goes to the market with her grandparents to sell vegetables.

Programming level 1

Puppet theatre

P1

How to build

The robot

  • Building the characters in the scene
  • The head and arm can be moved axially, the door can be opened
  • grandfather’s leg can be moved

P1

Static figures

P1

Programming level 2

Bobula gets up, has breakfast, travels

P2

How to build

The robots

a.) The characters are constructed in a similar way to P1

  • Bobula raises his hand

b.) Yawning sound

  • sound is made using the buzzer

c.) The family travels

  • Bobula and the grandparents are placed on the robot base

P2

The robots

P2

P2

Programming level 3

Bobula at the market

P3

How to build

The robots

a.) We are building a walking robot

  • the receiver’s legs are moved by two servo motors

b.) Grandpa is packing

  • his two hands work like robot arms with gears and one DC motor to lift and put down

c.) Bobula moves between the crate and the counter

  • we use gears to move the body along a rail

P3

The robots

P3

P3

Programming level 4

Bobula's actions (gets up, moves between the goods and the counter, falls asleep)

P4

How to build

The robots

a.) When the rooster crows, Grandma goes to Bobula’s bed

  • Grandma is a walking robot
  • her legs can be moved with two servo motors

b.) A push button detects when an object is placed in Bobula’s hand

  • when the object is in her hand, she carries it to the counter like a line-following robot (selling tomatoes

c.) The little girl’s body moves from a sitting position to a lying position with the help of a servo motor

  • LEDs in place of her eyes indicate when she is asleep

P4

The robots a)

P4

P4