Kasperl and Zackleman

Programming level 1

Kasperl and the Magician

P1

How to build

Build static figures

  • Static figures
  • Build Kasperl, his arms can be moved on axes
  • OR
  • A hand with a cogwheel construction uses a magnet to pull Kasperl back

P1

Static figures

P1

Programming level 2

Hansel

P2

How to build

Hansel

  • A programmed hand with a DC motor similar in design to P1 pulls Kasperl back using a magnet
  • The hand reaches for a Touch sensor and pulls Kasperl back to another Touch sensor

P2

Hansel

P2

P2

Programming level 3

Zackleman in the tower

P3

How to build

Kasperl

  • The hand pulling back Kasperl is mounted on a crane arm
  • The crane can be steered left or right with 2 Touch sensors and an Accelerometer is used to lower and raise the magnet, which pulls Kasperl back

P3

Seppel

P3

P3

Programming level 4

The scene

P4

How to build

The scene

  • Construction and control of the crane is similar to P3, but to set the horizontal direction, the servo motor is stepped and controlled by 2 Touch sensors
  • A small Zackleman is mounted on the crane using a servo motor and when it jerks Kasperl back for the third time, the Zackleman rises and calls out to Kasperl using Buzzer.

P4

The scene

P4

P4